Having a good Bionicle game will be more than enough. Since we’ve already released ( Masks of Power: Legacy), which is mostly a prototype, but a nicer, polished prototype, I’d say we already have a proof of concept that people like, and I think that’s plenty right there. Zachary Ledbetter: A tried-and-true formula. How will Bionicle: Masks of Power set itself apart from other Bionicle games in the past? My job is mostly to make sure everybody else has what they need and is focused on the most important tasks. Zachary “ASCII” Ledbetter: I’m the project lead and lead programmer on the project. The Escapist: Tell me about yourself and your role at Team Kanohi.
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